Small Town: Odíhg I̊māfopmíh

Odíhg I̊māfopmíh

Odíhg I̊māfopmíh
Example Tauric architecture.
StateTetbur Commune
ProvenceVātuchàjù Region
RegionVjänf-wot Savannah
Founded1459
Community LeaderElder Vú̄kīnḱ Ra̋mé̄ 'Lena Quinn' Ya̋g Maw̄shīsh Sēb Toews
Area3 km2 (1 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2780 m (9120 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population812
Population Density270 people per km2 (812 people per mi2)
Town AuraSummoning
Naming
Native nameOdíhg I̊māfopmíh
Pronunciation/ˈi̘məˑf/ /ˈopmɪ̞/
Direct Translation[giant] [rigorous]
Translation[Not Yet Translated]

Odíhg I̊māfopmíh (/ˈi̘məˑf/ /ˈopmɪ̞/ [giant] [rigorous]) is a subtropical Small Town located in the Vātuchàjù Region of the Tetbur Commune.

The name Odíhg I̊māfopmíh is derived from the Tauric language, as Odíhg I̊māfopmíh was founded by Cûf̄̋ch Maw̄shīsh 'Crystal Sophie' Bé̄s Ha̋chīb Yār Watkins, who was culturaly Tauric.

Climate

Odíhg I̊māfopmíh has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 14°C (57°F). Odíhg I̊māfopmíh receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg I̊māfopmíh covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2780 m (9120 ft) above sea level.

Overview

Odíhg I̊māfopmíh was founded durring the late 15th century in fall of the year 1459, by Cûf̄̋ch Maw̄shīsh 'Crystal Sophie' Bé̄s Ha̋chīb Yār Watkins. The establishment of Odíhg I̊māfopmíh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Cûf̄̋ch Maw̄shīsh 'Crystal Sophie' Bé̄s Ha̋chīb Yār Watkins struck deals with nearby nations and communities to establish Odíhg I̊māfopmíh as a prison colony.

Odíhg I̊māfopmíh was built using the conventions of Tauric durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Odíhg I̊māfopmíh is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Odíhg I̊māfopmíh is buildings folow an organic layout of broad baked earthen streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Odíhg I̊māfopmíh's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Unfortuantly, these top tier civilian fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Even the most brief look arround Odíhg I̊māfopmíh has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Odíhg I̊māfopmíh, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Odíhg I̊māfopmíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg I̊māfopmíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg I̊māfopmíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg I̊māfopmíh's public wards, blessings, and other arcane systems.

Odíhg I̊māfopmíh has a first rate hospital which caters to anyone in need of long term medical care.

Odíhg I̊māfopmíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg I̊māfopmíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg I̊māfopmíh is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Odíhg I̊māfopmíh's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Odíhg I̊māfopmíh all of the cats speak the local language with prefect diction.

The Dinosaur, Ceratosaurus near Odíhg I̊māfopmíh are known to be almost tame, such that they can be put to domestic use.

Odíhg I̊māfopmíh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Illusion energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 1
    • Farmland: 3312 m2
    • Cattle and Similar Creatures: 203
    • Poultry: 2436
    • Swine: 162
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 81

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 1
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Legend Keepers: 1
  • Militia Officers: 5
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 2
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 2
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

215 of Odíhg I̊māfopmíh's population work within a Foundational Occupation.

573 of Odíhg I̊māfopmíh's population do not work in a formal occupation, but do contribute to the local economy. 24 (3%) are noncontributers.

Points of Interest

Odíhg I̊māfopmíh makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Odíhg I̊māfopmíh was attacked by soldiers from another nation, with orders to raid Odíhg I̊māfopmíh. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg I̊māfopmíh lost 143 people, 117 livestock, and 62 buildings. The conflict ended after roughly 222, when members of Odíhg I̊māfopmíh's militia enacted an operation to deliver supplies to a particular elites group. The operation was complicated by the enemy setting up an ambush. The conflict ended with pitched battle between both forces, which ended in a stalemate for Odíhg I̊māfopmíh's forces. The war is remembered in legend by Odíhg I̊māfopmíh's bards, historians, and legend keepers.

History